paldegora:session_70_a_complaint_for_the_manager
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| paldegora:session_70_a_complaint_for_the_manager [2026/05/24 11:10] – created davidm | paldegora:session_70_a_complaint_for_the_manager [2026/05/24 11:28] (current) – davidm | ||
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| **Summary** | **Summary** | ||
| + | After fighting through **ghasts** and a **thrall** in the foul-smelling lower tunnels, **Company Clandestine** paused to recover and reconsider the rooms they had already searched. **Eryn** became suspicious of an oddly placed stone in the room with the madmen and discovered that it concealed a secret door. | ||
| + | Beyond the hidden entrance lay a rough, man-made tunnel with digging tools, lanterns, and signs of recent excavation. The passage had partially collapsed, but **X’or** determined it could be cleared safely if they worked carefully. **He** and **Cassandra** spent about an hour moving rocks and opening the way forward. | ||
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| + | Once through the collapse, **Eryn** discovered the tunnel eventually opened near the shoreline not far from the fortress entrance. The company realized the tunnel could serve as an escape route or a hidden way back into the fortress. **Symon** immediately suggested using it to evacuate the prisoners they had rescued earlier. | ||
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| + | The party escorted the rescued prisoners, including **Mary** and **Jane**, back through the tunnel and safely to their ship. Although exhausted, they decided not to rest because they feared **Julia**, the missing woman they were searching for, might die if they delayed too long. They quickly returned through the hidden route and reentered the dungeon around midnight. | ||
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| + | Back inside, the fortress proved even more dangerous than before. **Symon** accidentally triggered a hidden pit trap and fell in. **Eryn** then managed to fall into not one, but two separate traps while initially trying to help him. After pulling everyone back out, the company slowed down and carefully searched every section of floor before moving forward. | ||
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| + | As they descended deeper into the fortress, an eerie voice called up through the darkness, inviting them to “join us for dinner.” Chains rattled below, and a heavy unnatural fog covered the lower level. Eventually the party reached a large chamber decorated with skulls, dark symbols of **Sahn**, and **black dragon** imagery. At the center, a woman was chained to an altar, bleeding from numerous bites. | ||
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| + | The rescue attempt immediately turned into an ambush. Undead children armed with glowing curved swords dropped from the ceiling and attacked the company. **Cal-El** and **Eryn** were both paralyzed during the battle, while **Angelique** used **Mirror Image** and holy magic to defend herself and the others. **Captain Hurst**, **Cassandra**, | ||
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| + | The battle became even worse when a vampire known only as “The Manager” emerged from the surrounding mist. He attempted to charm **X’or**, but he resisted and engaged him directly in combat. While the others fought the undead **thralls**, | ||
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| + | After the battle, **Cal-El** finally freed the chained woman, **Julia**. Weak from blood loss but alive, she revealed that **Princess Seraphina** had indeed been held there briefly before being moved upstairs somewhere else in the fortress. **Julia** knew nothing about the upper levels, though she had overheard mentions of a password connected to gaining access there. | ||
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| + | The company searched the chamber and recovered magical weapons, potions, gold, and a jeweled key taken from **The Manager**. Realizing they still had much of the fortress left to explore, including the mysterious upper level where the **princess** was likely being held, they prepared to escort **Julia** back to safety before continuing the mission deeper into the stronghold. | ||
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| + | This is where the session ended. | ||
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| + | Please start the recorder! | ||
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| + | Experience: 4417 + 442 = 4859. | ||
| **Detail** | **Detail** | ||
paldegora/session_70_a_complaint_for_the_manager.1779635421.txt.gz · Last modified: by davidm
