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paldegora:session_45_rediscovering_frosthaven [2025/02/07 12:35] – created davidmpaldegora:session_45_rediscovering_frosthaven [2025/02/07 13:29] (current) davidm
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 +
 +**Summary**
 + 
 +The session began in the courtroom in Frosthaven, where the group had just received a letter from Allistar Fynch, informing them that they were no longer members of the Adventurers Guild and are now enemies of the Council of Spires, with a significant bounty on their heads. They discussed their options, including leaving their credentials with Elmer or burying them in the bag of holding. Elmer offered to write to Allistar on their behalf to try to change his mind.
 + 
 +Concerned about their safety, they decided to find a second way out of the building in case the Seaspire guards came to arrest them.  Symon and Eryn remembered a hidden trap door in the last cell that could lead them underground and out of sight.  Elmer informed them that the caves are closed off to the outside, but Eryn checked the trap door and found it still available for escape.  They planned to meet Harris at the Dogg Butt, but Elmer offered them the courtroom to rest for the night.
 + 
 +As they headed to the Dogg Butt, Eryn broke off the invisibility spell and encountered a cloaked man who handed her a bag and warned her that they were being hunted. Inside the bag, she found a small wooden box and an envelope with her name on it. The envelope contained an iron key with the symbol of a broken lance and a note inviting her to join the Broke Lance Mob by passing five trials. The box contained a round metal container labeled "Grimm Alchemy and Tinkerage, Port Ahn".
 + 
 +At the Dogg Butt, they met Harris, who bought them several rounds of drinks. They shared their experiences since they separated at Stonebridge, discussing the changes in people since the wave and the area below Mott's office in the prison. Harris mentioned that he didn't want to be in charge of the prison. Eryn checked the room for anyone paying extra attention to them but found nothing unusual.
 + 
 +After Harris turned in, the group returned to the courtroom to spend the night. Eryn examines the steel container from "Grimm Alchemy and Tinkerage" and found a folded note and a powder resembling a salt and pepper mix. They speculated on its purpose but were unsure. Eryn went out to see if she could find the person who gave her the bag or any other members of the Broke Lance Mob. She noticeed Seaspire guards working at Cassandra's forge and a broken door to Cassandra's home.
 + 
 +The next day, they visited Dan Longmire at his manor, passing through two layers of guards. They met with Dan and Bruno there. They caught up on what had happened since they'd last seen each other, including Blackmoor's relationship with his sister Shea, who was in prison for life. Blackmoor had found a secret way in and out of the prison and had taken Shea on trips. He resigned as warden and went south with Shea, giving Dan 10,000 gold pieces to help rebuild the town. Dan was now the Mayor, trying to keep the town from falling apart after a strange wave came through.
 + 
 +Eryn informed Dan that they killed Theo at Nordain Hold, where he was working with a Wyvern. They had Goblin slaves digging for gold for the Wyvern, which was getting the gold for a Dragon. After breakfast, they discuss their plans to head south and west toward Port Ahn. They set out into town to get supplies and disguise materials. Cassandra found her smithy broken into and the sword that she and her father had made, gone. It was mentioned that this might be where Cassandra might want to return to her normal life and leave this group. Despite the dangers, she decided to stay with the group.
 + 
 +They fixed the doors to the smithy and boarded up the windows before heading to Randal's Mercantile for gear and disguises. They also visited Kira's shop for hair dyes and glue and fur for use as facial hair. They return to Cassandra's to spend the night, where Symon identified the special items they'd received. Eryn decided to search for a lock that fit the key she received. She broke into the prison but found no suitable locks. She returned to the smithy in the morning and recounted her findings to the group.
 + 
 +The group decided to ask Lieutenant Harris for a tour of the prison to find more information. They used sneezing as a code word to indicate when Eryn needed a distraction. Harris took them through the prison, showing them various rooms and the warden's office. Eryn tried the key on different doors but found no matches. They entered Mott's bookkeeping office where they discovered a room at the bottom of some stairs with a foul-smell. Their were bodies and body parts, indicating Mott's experiments. Angelique blessed the room and destroyed evil markings on the floor.
 + 
 +They encountered two shambling creatures made of body parts and managed to defeat them. Eryn found a secure chest with 2,000 gold pieces and an ornate box containing a silver dragon amulet. 
 +
 +That is where the session ended.
 +
 +Please start the recorder.
 +
 +Exp: 2833 + 283 = 3116 
 +
  
 **Detail** **Detail**
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 Eryn finally opened the chest and found a leather bag full of gold pieces., There was also a very ornate box. It was about 2,000 gold pieces worth. The ornate box looked more like a really ornate jewelry box. Eryn opened it and found an amulet. It was a very ornate pure silver amulet with the motif of a silver dragon on it. They all thought that was odd. Symon was curious that Harris had not found this already.  Eryn finally opened the chest and found a leather bag full of gold pieces., There was also a very ornate box. It was about 2,000 gold pieces worth. The ornate box looked more like a really ornate jewelry box. Eryn opened it and found an amulet. It was a very ornate pure silver amulet with the motif of a silver dragon on it. They all thought that was odd. Symon was curious that Harris had not found this already. 
  
-This is where the ended the session.+This is where the session ended.
  
 Please start the recorder! Please start the recorder!
paldegora/session_45_rediscovering_frosthaven.1738949754.txt.gz · Last modified: by davidm

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