User Tools

Site Tools


paldegora:session_28_doors_locked_lights_blinding

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

paldegora:session_28_doors_locked_lights_blinding [2023/08/23 01:04] – created davidmpaldegora:session_28_doors_locked_lights_blinding [2023/08/23 13:26] (current) davidm
Line 10: Line 10:
  
 ==== Summary ==== ==== Summary ====
 +
 +They started the week searching the door that would not open. They found nothing that would allow them through. They moved to wall in the hallway which was shared by the room. As they started searching it, they were set upon by the Bozz that had been in the dining hall. They exited the hall and seeing everyone, attacked. The fight didn't take long as the Company finished them off quickly. They moved down to the southern end of the hallways, thinking that one of the doors down there might lead to a back door into the room. The first door they entered was a room with benches and tables stacked with weapons. 
 +
 +From the door on the western side, they could here metal hitting metal. Cassandra recognized the sound as that of a smithy. They entered and found two chained goblins working to make weapons. They stopped them, calmed them, and then questioned them. There was a door to the west of this room which housed the commander. After examining the room and the documents in it, it was determined that this was Bloodfist's room. There was a door exiting that room to the north but it was locked. Eryn picked it but it still wouldn't open. Xor tried to pull it open and broke off the handle. They moved back out to the smithy room. There was a set of double doors on it's northern wall. Like the ornate doors, there was nothing to pick and nothing to pull on. They held fast and wouldn't open.
 +
 +They figured that Bloodfist's room must be nearby so they started searching the rest of the rooms down the hallway just outside the smithy. The first door was likely his room but there was no key or anything that looked like it might help. They searched the room thoroughly and found nothing but the items in a locked chest. It hadn't been opened in decades. There was a dress uniform in the chest that was old but still in good condition. The elements hadn't reached it. There was a pouch with 100gps in it. There was another pouch with miscellaneous items like dice, a comb, and other grooming and cleaning items. Eryn took the miscellaneous pouch. They searched the rest of the rooms and found nothing expect a privy at the end of the hallway. They exited that area and moved back to the stairs going up. 
 +
 +Eryn went first followed by the rest. At the top, she looked out onto the top of the wall and saw four Bozz patrolling the ramparts. The two closest were moving and looking away, the two furthest were looking out from the hold. Eryn snuck across the area between her and the Bozz moving south along the western side. Cal-El came out behind her headed toward the one on the north side. Eryn made noise as she approached and lost the element of surprise. They turned tio fight and the others began making their way around the wall to engage. This battle took a bit. Cal-El did lose his short sword in a Bozz that he killed. Xor, in order to reach a foe, had to run around the entire peremiter of the wall. After they died and released their held items, the group moved to a set of ornate double doors above the set that they couldn't open. This set opened without issue.
 +
 +They entered a large cathedral like room with stained glass window and dimly lit candles. The room was dim and they needed time for their eyes to adjust. They started searching the columns looking for the hidden map. After the first four were searched and while they were headed to the next four, three people came out of the front eastern opening on the dais. It was Theo, a hobgoblin, and a well armored draconian. Theo noted Cassandra's presence saying something like, "I see you've joined this bunch. That's not surprising!". He introduced the group by name as the Company Clandestine! Then he pointed out to Bloodfist, the hobgoblin, that this was the group that messed up their plans in Frosthaven and killed his brother Skullcrusher. To Lurzz, the draconian, he introduced them as the people that killed everyone of his brethren at the gatehouse. 
 +
 +Cassandra was ready to charge but Eryn moved in first, attacking Lurzz. Theo charged to Cassandra and attacked her. Angelique set off a pyrotechnics spell which blinded all of the company except her, Eryn and Xor. The company fiought hard with Xor and Theo killing each other at the same time. Angelique held Bloodfist which allowed Cal-El to finish him off. That was close as Cal-El probably wouldn't have survived another hit. Lurzz, seeing the writing on the wall, took off and flew out of the room.
 +
 +Angelique helped Xor back up and gave him the rest of a potion of extra healing. Eryn searched the first column and found a retangular box in it. She pulled that out as Symon had moved to the door where Theo had come from. There was nothing beyond it. As he turned around, he saw Grish-ta-nak enter from the opposite side of the dais. He was much bigger than they thought he would be. He was brown and had red scales on his face.
 +
 +Everything stopped there.
 +
 +Start the recorder!
  
 ==== Detail ==== ==== Detail ====
paldegora/session_28_doors_locked_lights_blinding.1692767044.txt.gz · Last modified: by davidm

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki