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curse_of_strahd:sessions:session_9_01_23_2021 [2021/01/30 18:51] davidmcurse_of_strahd:sessions:session_9_01_23_2021 [2021/02/01 08:56] (current) admin
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 We all complete an evenings rest and meet up in the morning for breakfast. We decided to head to the winery so we went to the West Gate. The big guard that Dain had seen the night before was at the gate. They asked us if we would be returning. We told them yes. The big guard steps up and asks if we are the champions that delivered Ireena Kolyana. He welcomes us on Vallaki and Rinn begins quizzing him about the person with the two wheeled cart, horse drawn, with a hooded driver. They answer that there are many houses outside of the town with people with carts. He said it would be very strange for someone to go out of them at night though. He asked if they wouldn’t mind checking with the other gates to see if they had someone fitting that description leaving through those gates. The big guard says he would check on it for us. As he moves away, Rinn notices through the opening in his cloak, a large and elongated gauntleted arm and is attached to the large but mostly normal human being. His other arm looks personally normal. Rinn asks his name and he says it’s Izek, he is the Captain of the Guard. We thank him for his help and move on. We all complete an evenings rest and meet up in the morning for breakfast. We decided to head to the winery so we went to the West Gate. The big guard that Dain had seen the night before was at the gate. They asked us if we would be returning. We told them yes. The big guard steps up and asks if we are the champions that delivered Ireena Kolyana. He welcomes us on Vallaki and Rinn begins quizzing him about the person with the two wheeled cart, horse drawn, with a hooded driver. They answer that there are many houses outside of the town with people with carts. He said it would be very strange for someone to go out of them at night though. He asked if they wouldn’t mind checking with the other gates to see if they had someone fitting that description leaving through those gates. The big guard says he would check on it for us. As he moves away, Rinn notices through the opening in his cloak, a large and elongated gauntleted arm and is attached to the large but mostly normal human being. His other arm looks personally normal. Rinn asks his name and he says it’s Izek, he is the Captain of the Guard. We thank him for his help and move on.
  
-We make our way West and come to a bridge and that crosses the river Luna, maybe a couple of hundred feet across. We cross that bridge and continue on to a four way intersection. It branches to the NW, NE, SW, and SE. The sine post is broken with the top half of the post lying in the weeds nearby. The map indicates that we should be heading to the SW. Kerzk and Salinka Pass to the SW, Lake Baratok to the NW, Vallaki and Castle Revenloft to the NE, and Barez to the SE. We head SW towards Krezk. We reach a deep wood area and started paying attention to the fact that there are some ravens around. They don’t necessarily seem to be following us but there are creepy just the same. Rinn asks if it is possible that Zanfyr or even Haldar could communicate with the ravens. Haldar’s answer is, I don’t talk to ravens, I shoot them.+We make our way West and come to a bridge and that crosses the river Luna, maybe a couple of hundred feet across. We cross that bridge and continue on to a four way intersection. It branches to the NW, NE, SW, and SE. The sine post is broken with the top half of the post lying in the weeds nearby. The map indicates that we should be heading to the SW. Krezk and Toslenka Pass to the SW, Lake Baratok to the NW, Vallaki and Castle Revenloft to the NE, and Barez to the SE. We head SW towards Krezk. We reach a deep wood area and started paying attention to the fact that there are some ravens around. They don’t necessarily seem to be following us but there are creepy just the same. Rinn asks if it is possible that Zanfyr or even Haldar could communicate with the ravens. Haldar’s answer is, I don’t talk to ravens, I shoot them.
  
-We continue on, about five miles, through the woods, when we come to another signpost indicating that Vallaki and Castle Ravenloft are behind us and Krezk and now the Wizard of Wines Winery. We continue on that way and come to another split where the south indicates that you can go to the Winery while the north road goes to Kresk. We head to the south. As we continue one, we come across a figure that bounds toward use, gaunt and dressed in a tattered gown and stitched animal skins. It stops, sniffs the air, and laughs like a lunatic. As it lopes toward us, the grass in the area starts to come alive and moves to attack. And so, the battle begins. Haldar takes a shot at the loping creature in rages and skins. Haldar drops that creature easily. It takes a bit of time but we slowly defeat the living grass. +We continue on, about five miles, through the woods, when we come to another signpost indicating that Vallaki and Castle Ravenloft are behind us and Krezk and now the Wizard of Wines Winery. We continue on that way and come to another split where the south indicates that you can go to the Winery while the north road goes to Kresk. We head to the south. As we continue one, we come across a figure that bounds toward use, gaunt and dressed in a tattered gown and stitched animal skins. It stops, sniffs the air, and laughs like a lunatic. As it lopes toward us, the grass, twigs, and things in the area start to come alive and move to attack. And so, the battle begins. Haldar takes a couple of shots at the loping creature and drops that it easily. It takes a bit of time but we slowly defeat the living grass, twigs and other things that came alive. They aren't hard to defeat but their are many of them and the give Zanfyr a rough time
  
-We follow the road to the south towards the winery. We travel for a short time and the road becomes more of a muddy trail meandering thro0ugh the woods descending slightly before the trees part a mist shrouded something. The trail splits with on route going west into the valley and the other going south into the deep dark woods. A wooden sign post points West and with the word Vineyard on it. We continue West. A light rain begins to fall as we pass unpainted fences spreading north into the Vineyard before bending south towards a stately building. The fog takes on a ghostly form as it weaves between the rows of grape vines. Here and there you see rope handled half barrels used for hauling grapes. North of the trail is a large stand of trees. +We follow the road to the south towards the winery. We travel for a short time and the road becomes more of a muddy trail meandering through the woods descending slightly before the trees part a mist shrouded dark woods. The trail splits with on route going west into the valley and the other going south into the deep dark woods. A wooden sign post points West and with the word Vineyard on it. We continue West. A light rain begins to fall as we pass unpainted fences spreading north into the Vineyard before bending south towards a stately building. The fog takes on a ghostly form as it weaves between the rows of grape vines. Here and there you see rope handled half barrels used for hauling grapes. North of the trail is a large stand of trees. 
  
 A man wearing a dark cloak and cowl stands at the edge of the trees beckoning us. There are more, wearing dark raincoats and they are cowled. We move towards them, five of them. When we approached, we are greeted with “There is great danger at the vineyard!”. Haldar asks what is going on. He says, it has been overrun by the wild men and blight creatures. Those are what we ran into a short while back. He invites us to follow them through the woods. When asked how many have taken over, they say hundreds. As we move through the woods we see ravens again. They are all around us. Rinn asks the people we are following about the ravens, they say the ravens are a part of the land. They are a good omen. We continue to follow them through the woods to an encampment where their families are. They are refugees from the Winery.  A man wearing a dark cloak and cowl stands at the edge of the trees beckoning us. There are more, wearing dark raincoats and they are cowled. We move towards them, five of them. When we approached, we are greeted with “There is great danger at the vineyard!”. Haldar asks what is going on. He says, it has been overrun by the wild men and blight creatures. Those are what we ran into a short while back. He invites us to follow them through the woods. When asked how many have taken over, they say hundreds. As we move through the woods we see ravens again. They are all around us. Rinn asks the people we are following about the ravens, they say the ravens are a part of the land. They are a good omen. We continue to follow them through the woods to an encampment where their families are. They are refugees from the Winery. 
  
curse_of_strahd/sessions/session_9_01_23_2021.1612050714.txt.gz · Last modified: by davidm

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