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curse_of_strahd:sessions:session_3_11_7_2020 [2020/11/11 21:19] admincurse_of_strahd:sessions:session_3_11_7_2020 [2020/11/11 22:29] (current) admin
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 Rinn lets the others know that he is sneaking further down, they should hold here till I see what is ahead of us. A room with alcoves, with grizzly trophies line the chamber. The chanting is louder here and the lyrics are clearer. The chanting sounds particularly evil. Rinn moves to the first alcove and see a small mummified hand, yellowy and has sharp talons on the end of each finger and it's tied to a loop of rope, like something you would wear on your neck. Rinn lets the others know that he is sneaking further down, they should hold here till I see what is ahead of us. A room with alcoves, with grizzly trophies line the chamber. The chanting is louder here and the lyrics are clearer. The chanting sounds particularly evil. Rinn moves to the first alcove and see a small mummified hand, yellowy and has sharp talons on the end of each finger and it's tied to a loop of rope, like something you would wear on your neck.
  
-There are two openings on the opposite wall. So as not to step out in plain sight of anyone, Rinn looks back to see what's down those. The first opening was a hallway that heads back a little way and turns out of his sight. He moves to the other corner so he can look down the other hallway. It extenbds about 10 feet or so and then goes down some stairs into water.+There are two openings on the opposite wall. So as not to step out in plain sight of anyone, Rinn looks back to see what's down those. The first opening was a hallway that heads back a little way and turns out of his sight. He moves to the other corner so he can look down the other hallway. It extends about 10 feet or so and then goes down some stairs into water. At the end of his view, there is a portcullis that is down. The chanting seems to be coming beyond the portcullis. Rinn sneaks back to the other hallway and the sound of the chanting is not as strong. He moves a little way in, up to the turn, and peaks around.
  
-(2:10:23)+Misty starts checking out the rest of the alcoves.   
 + 
 +Rinn sees that the hallway extends to another corner. He sneaks up to the next corner. A prison opens up before him. One lone skeleton at the end of the hall. Nothing in the first couple of cells. They are open. He moves down to the next two. 
 + 
 +Misty keeps checking the alcoves and finds a knife made of w bone. and in the next one, finds a dagger with a pommel of a rat skull.  
 + 
 +Rinn spies a short hallway off to the right about middle the way through the cells. It leads to two more cells. 
 + 
 +Misty checks the next alcove and finds an orb that looks like a big eyeball. 
 + 
 +Rinn decides to send his mage hand to collect the ring on the skeletons hand. The skeleton doesn't seem to miss the ring. It's appears to be a plain gold ring worth about 25gps. He will check it later. 
 + 
 +Misty move on to the next alcove and finds an aspergillin carved from stone, which is the little thing that priests shake and sprinkle holy water.   
 + 
 +Rinn checks out the rest of the cells and doesn't find anything else so he returns to the group. 
 + 
 +Rinn looks at the alcoves and sees a folded cloak and the rest are empty. he asked what happened to everything. Misty said they were all empty but then gave up the information. She found a desiccated frog lashed to a stick. She also finds a leather pouch with some sort of black powder in it. In the next alcove she found a finger with a talon on the end of it. She also found a 6 inch tall mummy with it's arms crossed over his chest. She also found the shrunken head of a halfling and a small wooden coffer. 
 + 
 +Rinn moves to the stairs and down to the portcullis. When he steps into the water, the chanting stops. When he backs up, the chanting doesn't start back, up. There doesn't appear to be a way to open it.  Dain comes down and looks to see, with his stone cunning, if he can see away to open it. Dain points out that there is a wheel inside the room that may open the gate. Rinn uses his mage hand to raise the portcullis. 
 + 
 +A room opens up with ledges running down both outer walls and a dais in the middle of the room rising out of the water. There are chains hanging from the ceiling above it. Rinn moves through a little bit of water to get to a ramp to go up a ramp to one of the ledges. Everyone else came in and followed up on this ledge but misty when to the other ledge. At the opposite end of the room is a grotto with a mound of garbage and rotting stuff inside of it. The smell if very bad. 
 + 
 +Rinn can't see anything else about the alter from the ledge. Snoggly casts light on one of the chains. Rinn moves to the other end of the ledge, closer to the garbage. The smell causes him to be nauseated. (disadvantage on any saves involving strength, dexterity, and wisdomRinn backs away from that, and made his way back to the other end and checks the water to see if anything in the water responds to his touching it. When nothing happens, he walks through the water to the dais. Once there he searches all around the dais. He finds nothing.  
 + 
 +Rinn climbs up onto the top of the dais and as he does, the shadowy figures come out on the ledges. Seven on each side. They wielded some black torches that seemed to suck up the light. Their faces are void and they begin to chant in union saying, "One must die", "One must die", "One must die". Rinn moves up to the ledge and they seem to not be physical. He could walk right through them.  
 + 
 +Snoggly responds that "It won't be one of us that dies!" He uses his staff to take a swipe at one and nothing happens as it passes through them. Snoggly then removes the light from the chain and casts it on the alter instead. It doesn't seem to change anything. Kyana casts Radiance of Dawn. it also appeared to have no affect.  
 + 
 +Rinn makes his way back to the garbage in the back of the room. When he gets close he can see body parts and entrails, and bones. The smell sickens him again. 
 + 
 +Kyana moves up and down the ledge sprinkling holy water and attempts to bless the area. She moves to both ledges and the to the alter.  
 + 
 +Rinn has to back away as it's almost overpowering. Dain moves down to assist Kyana and though the smell is quite disturbing and horrid, he manages not to let it overwhelm him. Kyana continues to bless and and sprinkle holy water on the alter. Then she moves through the water towards the garbage pile and is also able to withstand the smell in her steadfast determination to rid this place of whatever evil is here.  
 + 
 +Dain tried to push the alter over. He braced and pushed to try to knock it over but it doesn't move. Snoggly looks for any writing on it but doesn't see any. Kyana suggests that maybe we should check the chains but Dain starts wailing on the alter with his hammer. 
 + 
 +We have surmised that the shadowy figures want us to sacrifice something on the alter. There isn't anything to sacrifice and even if there were, we were loathed to do it. Dain really starts to tear apart the alter with his war hammer. The chanting stops. Feeling good about shutting them up, he is disheartened to hear them start up again. This time they chanted "Arise demon, we awaken thee!" Dain continues hammering on the alter. Out of the mass comes a giant figure, a shambling mound of bone and flesh. It moves towards us. 
 + 
 +Stay tuned for more adventures in the catacombs beneath Durst Manor!
  
  
  
  
curse_of_strahd/sessions/session_3_11_7_2020.1605147547.txt.gz · Last modified: by admin

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